
The Great Prophecy
2025
Interaction
The Great Prophecy is an interactive media art project that intervenes in everyday life by delivering unexpected prophecies through the motif of a fortune cookie, a symbol of good luck and messages of hope.
Interaction Preview
My Role
Production Lead (under Creative Director) – Concept Planning, Visual, Motion, Compositing
In this project, I worked under the Creative Director, contributing to the interaction planning and creating the storyboard collaboratively. During the production phase, I served as the production team lead. I also produced the #Base and #Spotlight scenes, and created the #Heart and #Life scenes as part of the effects work and sound effect.
Production Lead (under Creative Director) – Concept Planning, Visual, Motion, Compositing
In this project, I worked under the Creative Director, contributing to the interaction planning and creating the storyboard collaboratively. During the production phase, I served as the production team lead. I also produced the #Base and #Spotlight scenes, and created the #Heart and #Life scenes as part of the effects work and sound effect.
Production Lead (under Creative Director) – Concept Planning, Visual, Motion, Compositing
In this project, I worked under the Creative Director, contributing to the interaction planning and creating the storyboard collaboratively.
During the production phase, I served as the production team lead. I also produced the #Base and #Spotlight scenes, and created the #Heart and #Life scenes as part of the effects work.
Styleframe
#Base & Spotlight


#Event_Heart Balloon ver

#Event_Life ver

This project began as an attempt to revitalise underused, ‘dead’ areas within a shopping mall, rather than a conventional exhibition space.
Considering the cultural characteristics of Korean audiences, we felt that interactions triggered by excessive actions
or overt attention-seeking behaviours would be less effective.
Instead, we focused on subtle events that occur naturally when visitors step into a specific space.
To spark curiosity, we introduced a light-hearted interpretation of the day’s fortune, delivered in a playful manner.
This approach proved to be well aligned with both the spatial context and the intended audience.
This project began as an attempt to revitalise underused, ‘dead’ areas within a shopping mall, rather than a conventional exhibition space.
Considering the cultural characteristics of Korean audiences, we felt that interactions triggered by excessive actions or overt attention-seeking behaviours would be less effective. Instead, we focused on subtle events that occur naturally
when visitors step into a specific space.
To spark curiosity, we introduced a light-hearted interpretation of the day’s fortune, delivered in a playful manner. This approach proved to be well aligned with both the spatial context and the intended audience.
This project began as an attempt to revitalise underused, ‘dead’ areas within a shopping mall,
rather than a conventional exhibition space.
Considering the cultural characteristics of Korean audiences, we felt that interactions triggered
by excessive actions or overt attention-seeking behaviours would be less effective.
Instead, we focused on subtle events that occur naturally when visitors step into a specific space.
To spark curiosity, we introduced a light-hearted interpretation of the day’s fortune, delivered in a playful manner.
This approach proved to be well aligned with both the spatial context and the intended audience.
Storyboard


Credits
Creative director / VA corporation
Lead Designer / Bo-kyung
Styleframe_#Base, #Spotlight, #Heart #Life / Bo-kyung
Animation_#Base, #Spotlight, #Heart #Life / Bo-kyung
Creative director / VA corporation
Lead Designer / Bo-kyung
Styleframe_#Base, #Spotlight, #Heart #Life / Bo-kyung
Animation_#Base, #Spotlight, #Heart #Life / Bo-kyung