The Great Prophecy

2025

Interaction

The Great Prophecy is an interactive media art project that intervenes in everyday life by delivering unexpected prophecies through the motif of a fortune cookie, a symbol of good luck and messages of hope.

Interaction Preview

My Role

Production Lead (under Creative Director) – Concept Planning, Visual, Motion, Compositing

In this project, I worked under the Creative Director, contributing to the interaction planning and creating the storyboard collaboratively. During the production phase, I served as the production team lead. I also produced the #Base and #Spotlight scenes, and created the #Heart and #Life scenes as part of the effects work and sound effect.
Production Lead (under Creative Director) – Concept Planning, Visual, Motion, Compositing

In this project, I worked under the Creative Director, contributing to the interaction planning and creating the storyboard collaboratively. During the production phase, I served as the production team lead. I also produced the #Base and #Spotlight scenes, and created the #Heart and #Life scenes as part of the effects work and sound effect.
Production Lead (under Creative Director) – Concept Planning, Visual, Motion, Compositing

In this project, I worked under the Creative Director, contributing to the interaction planning and creating the storyboard collaboratively.
During the production phase, I served as the production team lead. I also produced the #Base and #Spotlight scenes, and created the #Heart and #Life scenes as part of the effects work.

Styleframe

#Base & Spotlight
#Event_Heart Balloon ver
#Event_Life ver

This project began as an attempt to revitalise underused, ‘dead’ areas within a shopping mall, rather than a conventional exhibition space.
Considering the cultural characteristics of Korean audiences, we felt that interactions triggered by excessive actions

or overt attention-seeking behaviours would be less effective.

Instead, we focused on subtle events that occur naturally when visitors step into a specific space.
To spark curiosity, we introduced a light-hearted interpretation of the day’s fortune, delivered in a playful manner.

This approach proved to be well aligned with both the spatial context and the intended audience.

This project began as an attempt to revitalise underused, ‘dead’ areas within a shopping mall, rather than a conventional exhibition space.
Considering the cultural characteristics of Korean audiences, we felt that interactions triggered by excessive actions or overt attention-seeking behaviours would be less effective. Instead, we focused on subtle events that occur naturally

when visitors step into a specific space.
To spark curiosity, we introduced a light-hearted interpretation of the day’s fortune, delivered in a playful manner. This approach proved to be well aligned with both the spatial context and the intended audience.

This project began as an attempt to revitalise underused, ‘dead’ areas within a shopping mall,

rather than a conventional exhibition space.
Considering the cultural characteristics of Korean audiences, we felt that interactions triggered

by excessive actions or overt attention-seeking behaviours would be less effective.

Instead, we focused on subtle events that occur naturally when visitors step into a specific space.
To spark curiosity, we introduced a light-hearted interpretation of the day’s fortune, delivered in a playful manner.

This approach proved to be well aligned with both the spatial context and the intended audience.

Storyboard

Credits

Creative director / VA corporation

Lead Designer / Bo-kyung

Styleframe_#Base, #Spotlight, #Heart #Life / Bo-kyung 

Animation_#Base, #Spotlight, #Heart #Life / Bo-kyung 

Creative director / VA corporation

Lead Designer / Bo-kyung

Styleframe_#Base, #Spotlight, #Heart #Life / Bo-kyung 

Animation_#Base, #Spotlight, #Heart #Life / Bo-kyung